Bravil wizards grotto where is the key
Otherwise, locate the old wooden door at K and pick the lock. The door reveals an entire subsection inhabited by conjurers and lots of options. The dead end to the south contains several piles of bones and a common soul gem.
A conjurer will most likely detect and attack you, so be prepared. Proceed north and note that the wooden door at J says 'key required', which can be opened after the acquisition of Aren's Strange Key, which Fathis Aren carries. The northern chamber contains a minor loot chest and a poisoned apple , while the chamber opposite the locked door gives access to the rest of the conjurer lair, a large room filled to the brink with treasure, potions and rare ingredients all scattered at E , F , and H , along with alchemic equipment and two bedrolls at b.
Pick up what you need and backtrack all the way to watery room south of the wooden door at K then head east until the knee-deep water turns into a very deep, flooded pit. Check your water breathing abilities and prepare for a long dive. The pit is inhabited by a few slaughterfish and is incredibly deep. On your way down, look at your map and note the underwater path leading north; this is the path circumventing the locked door at J and the only way to proceed in the dungeon.
Ignore it for now, and dive even deeper into the pit until you see a hole at the bottom; this is the lair of the unique Giant Slaughterfish G , so prepare yourself for an underwater boss battle. Make sure to loot the dead fish for a huge amount of valuables then swim west towards a tunnel where you will find door Out , the secret entrance from Niben Bay. Backtrack to the tunnel leading north and swim until you finally surface near an alcove with some lower level equipment.
Afterwards, make your way outside the tower through the main door and return to the Gray Fox who will reward you with gold and promote you to Master Thief.
He will also tell you that you can now use Fathis Ules , who is the best fence in the guild, as your fence. However, if you have chosen to return the blade in the Sins of the Father quest , Fathis won't talk to you anymore because you didn't take the blade to him.
So as soon as I get into the castle, some guard runs up to me out of nowhere and arrest me even when I'm not in a restricted area [tbc]. That is not my NAME!!!!!!!!!!!!!!!!!!!!
Maybe you should stop taking on the appearances of…. It's about damn time somebody made another good vampire…. It does look very, very…. Anonymous comments are disabled in this journal. Your IP address will be recorded. Log in No account? Create an account. Remember me. Previous Share Flag Next. Go to the house of Malintus Ancrus in Chorrol. Go to Bravil and talk to the beggars. Find Fathis's hidden chamber. Go through the secret chamber and dungeon. Enter Fathis' Tower. Steal the Arrow of Extrication.
Post a new comment Error Anonymous comments are disabled in this journal. Post a new comment. A large amount of lockpicks or the skeleton key , acquired through the quest " Nocturnal ," or high level open spells, as well as water breathing abilities are essential for a successful exploration.
Unless the Hero managed to locate the secret entrance in the middle of the Niben Bay they will arrive from Castle Bravil through door and will immediately be faced with the unusual sight of a Dremora guarding the first intersection.
The gate to the left leads to a barebones underground maze. Both tunnels ahead leads to the same chamber, with knee-deep water and several paths to choose from. If here for the quest, take the southern or western path and skip the next section. Otherwise, locate the old wooden door and pick the lock. The door reveals an entire subsection inhabited by conjurers. The dead end to the north contains several piles of bones and a common soul gem. A conjurer will most likely detect and attack so be prepared.
The northern chamber contains a minor loot chest and a poisoned apple, while the chamber opposite the locked door gives access to the rest of the conjurer lair, a large room filled to the brink with treasure, potions and rare ingredients , along with alchemy equipment and two bedrolls. Backtrack all the way to the watery room south of the wooden door then head east until the knee-deep water turns into a very deep, flooded pit.
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