What does physx
GTX or will use 2 slots, if you have only a single slot available, you might consider low profile card such as GT or GT 7xx. Set PysX to Automatic, the driver you use will decide on its own. Ideally it recommends a dedicated or better card for that game. Another thing that could help there is change Nvidia power option to prefer max performance.
Nvidia support 9x card for PhysX : Does it better compare to 7x card? Just leave it on AUTO. More and more of the PhysX routines have been moving to CPU since going bit, making it more "universal" like Havok and such. Leaving it on AUTO will let the driver schedule the proper resources in its own way Alrighty then.
Let's settle this with logic. What I would recommend you test with your rig that will give the best results and a definitive answer is Lets say you're running with any CPU under a general average of 3. Whichever you notice is tanking you should unselect and chose to offload that PhysX over to the one with the most idle time. If you leave it to the GPU regardless and your CPU has idle time while the GPU is maxed your frames will drop significantly whenever something like say ragdoll effects are in play because you blew up in a game or something and might also lead to a crash.
Not saying this will always be the case because that would depend on a lot of factors in a per rig basis but you'll come closer to knowing if you try. I would not depend on a third party program that isn't explicitly from your card manufacturer to tell if the setting is on or not.
But a test with valid results can put your mind at ease with logical trials. I would never recommend you just set anything to auto as any choice you didn't make will be made for you and in my experience that's not always best speaking on PhysX explicitly because he had auto and his software kept defaulting to GPU regardless. Perhaps just knowing that the CPU's base was 2.
I can't remember the CPU exactly but the system didn't account for the fact that it was a latest gen CPU even if it was a Low power consumption mobile CPU just because of the base numbers without taking into account the latest generational optimizations.
Time alive doesn't vouch for anything. Especially if you've been making the same mistake all your life without trial and error to prove or disprove a theory in solid facts. Just my 10 cents and trying to help so please, take it for what it's worth. Also, all the knowledge I've laid out is free in hopes that it contributes to helping the community. Lets not argue and try to help our fellow gamers especially in their time of need.
Have fun everyone. So I have a amd ryzen x and sadly I have a nvidia gt and I was wondering if I should put Physx on Gpu or Cpu i already lowkey overcloaked so I get like fps in OW but idk if I would get more if I change that. It would seem you're in the best position to answer that question. It turns out that the highly parallel structures used by GPUs are particularly efficient at processing complex physical simulations.
Mirror's Edge was one of the first showpiece games for PhysX cloth physics. Moreover, not just any Nvidia card will do. First class seats read: great performance, even with all the bells and whistles on require level hardware.
Also, since PhysX is a separate API it requires explicit support from software developers written into the code. Even with support present, a lack of optimization can produce large FPS drops or uneven performance. Furthermore, since PhysX is a different API, explicit support from software developers written into the code is required. The best projects also depend on production support from Nvidia.
Also with existing support, a lack of optimization may cause significant FPS drops or inconsistent results. As a consequence, regardless of how long PhyX lasts, the library of games promoting PhysX weights about 40, shockingly little.
While a few blockbusters in that modest number are deliberately chosen, it is just a drop in the Steam backlog for the most extreme gamers. The above says, that the improvement that PhysX offers is drastic when used correctly. Smoke is richer, heavier, and bigger. Fabrics ripple in the breeze realistically, and glowing particles break out flames and arms.
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